Sunderborn: CyberHeim Thunder (demo)
SUNDERBORN
- Cyberheim Thunder -
Keyboard & mouse | Gamepad | |
ESDF | left stick | movement |
mouse | right stick | rotation |
Shift | X | block |
LMB or [ or comma | left bumper | light attack |
RMB or ] or dot | right bumper | heavy attack |
A | A | look at target |
mouse scroll / PgUp / PgDn | triggers | cycle through targets |
Spacebar | Y / B | thunder charge weapon |
Tilde ~ | Start | Pause |
M | Select / Back | toggle music |
TIPS
Up to three-hit combos possible by using light attack and/or heavy attack.
You can charge your hammer with thunder, but only of the timer is full.
You can speed up the timer by hitting hard the enemies.
You have less HP than the robots, but you are a lot faster - use that to your advantage!
KNOWN ISSUES
- Mouse rotation known to glitch for one of my playtesters, but not for all.
- First time you thunder charge your weapon, the game freezes for a few seconds.
Credits:
- Demo launched for this game jam: https://itch.io/jam/redot-rising-giant-robot-jam
- Mecha models done by me in https://www.blender.org/
- Animations integrated from https://www.mixamo.com/
- Music from the battle metal band THRONAR - used with their blessings.
- Human model done in http://www.makehumancommunity.org/
- Melee combat AI programmed by me
- Sound FX by: https://gamesupply.itch.io/ and https://dillonbecker.itch.io/ and https://heltonyan.itch.io/weatherelements My socials: - https://londolan.itch.io - https://www.tiktok.com/@londo-lanan - https://youtube.com/@londo-lanan-indiegamedev
- "File:Casual Forest Bear (141013759).jpeg" by George Wheelhouse is licensed under CC BY 3.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/3.0?ref=openverse.
- Two background pictures by WorldWideWilco
Updated | 4 days ago |
Published | 12 days ago |
Status | In development |
Platforms | HTML5 |
Author | Londolan |
Genre | Fighting |
Made with | Godot |
Tags | Hack and Slash |
Comments
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ESDF instead of WASD for movement is evil.
The character rotates by the mouse vertically(up for right, down for left), instead of horisontally, which is disorienting.
I had to hold the lock-on button, which is usually for games of this genre is usually you have to press once to have camera lock on to an entity.
And the pause button is on TAB, not ~
That said, this is pretty nice for being the only submission for a jam. Didn’t expect to see story part of this game, the combat wasn’t too difficult to figure out.
GG
Hi Pewweper,
Thank you for your feedback, most of it helps a lot! The story is in there because it is one of the things one can get scored on for this game jam.
Though I stand by it that one should take responsibility for the evil within, instead of telling ourselves that evil is something outside of ourselves.
I just looked at your game page Healer’s Oath, the description shines with integrity.