"Glimmer is the opposite effect of the trigger effect."


I wanted to make a game to boost the player's hope & optimism (from CHIME-D framework). I hope I succeeded.

Very likely, tidy people and people with very good pattern recognition (such as from the autism spectrum) would be good at this game.

It is recommended to watch the YouTube gameplay video to see how to play: 


INSTRUCTIONS


Tidy up the forest garden, before you lose your confidence and motivation.

You get higher tidiness when:

- plants that are more similar are closer to each other

- plants that are less similar are farther from each other

- plants that are similar are placed near each other on the pink/purple circle perimeter around the garden


Collect golden glimmer stars to increase confidence.

Glimmer stars appear when your tidiness score increases dramatically.

Your confidence usually decreases over time, but...

The tidier the forest garden, the slower your confidence decreases.


Move: WASD / arrows

Click on a plant (when it lights up blue) to pick it up.

Click again to put it down.

Pause: Tab

Published 29 days ago
StatusPrototype
PlatformsHTML5
AuthorLondolan
GenreSimulation
Made withGodot

Leave a comment

Log in with itch.io to leave a comment.